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(+2)

I'm generally not a fan of fighting games so I feel a little under-qualified to comment, but here goes :)

Good game overall!  The writing and art were fantastic, especially the bifrost.  My only comment there is not to info-dump everything at the beginning.  Maybe a little intro, then play a little, then more backstory, then more game... you get the idea.

Controls were super smooth and made sense -- no complaints there.

The core gameplay loop is solid, but it seemed silly that I could just mash the "parry" button until an enemy hit, then easily destroy them.  It made going though the enemies no challenge at all.  I'm sure this could be solved with different kinds of enemies though.

I do wish the game was a little more fleshed out.  I hope you keep working on this and develop it into a full game, because I would probably play it despite my general aversion to fighting games!

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Thanks for the feedback! I appreciate you taking the time to comment on the mechanics. I do want to work on the game more. As an FYI I still have not beat the Jam Release version hahaha(I just suck at playing games.

I do understand the issues though. Lots of room for improvement.

(+1)

Hey! Thanks a lot for taking the time to check our game out! ^^

I completely get what you mean regarding the story. It was sort of our narrative quick fix lol. Drawn out delivery was most definitely our first idea. We plan on making a clean build of the game with all the necessary attention that it needs! I think we both enjoyed the overall concept.

Thanks again for taking the time!