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(+1)

I really enjoyed the presentation, the environments and their color palette, the character's sprite and animations, the audio, the little text snippets integrated in the environment. It was all very promising!

Sadly I couldn't get very far as I've encountered a few technical issues, including one that basically ended my run.

First, I would often get stuck midway when coming up slopes. I had to backtrack a few pixels and retry. The collision box seemed a bit too big and "sticky". I also experienced micro freezes during gameplay (and one not so micro).

I was lost in the second zone and trying to open the pause menu to see if there was a map, but couldn't find the right key. Except after a while it started appearing on its own when jumping, which is what made the game unplayable afterward.

For the few things I could do before it happened, I was a bit confused by the first barrier. The switch was a bit too far away from it and not immediately noticeable. It also required some precision jumping to hit it and didn't play any sound effect when triggered. It took me some time to connect the dots and proceed.

I also spent a lot of time stuck on the warp instructions, as the button prompt didn't match my keyboard. Now, keyboard localization is a nightmare too big for jam games, but controller support would have been nice and could have avoided that.

I think there's a lot of potential with this game and I would like revisiting it when those technical issues are sorted ;)

Thank you for your opinion! We're working on fixing these issues, currently the phantom pause menu is the one we're trying to fogure out haha.

Did the pause menu appear randomly? Or did you press any specific button?

I couldn't tell, I tried every key on my keyboard as I was looking for the menu, so no idea which one triggered it...