Thank you so much for taking the time to play our game!
we ran out time early because I (Connor) had a trip planned with my faience, I thought I could get more done than I could hahaha. Sounds and music would have helped for sure! in the last hour or so of testing we were talking about weather or not it should have been a hold to fire like the rapid fire, because the clicking is definitely a lot.
With the character walking, It is going faster on diags but it is being normalized - there's definitely some bug there, I'll have to look deeper into what's going on there. As for the speed I think it's because an hour before released I noticed I wasn't multiplying the move speed by delta... but since learnt that the function "move_and_slide" does the delta multiplication for you.
All great things I can learn from! Thanks for the feedback :D
- Connor