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I reeeally loved the game. It’s so cleverly made. It really reminded me of Mario and Luigi: Superstar Saga — and it’s my favorite game of all times! The way you see unsolvable elements in a puzzle or areas that you can’t reach, and then you upgrade your sword and realize that it can be done — it's such a nice feeling.

I was struggling in the ice level with the cracked rock, and saw people suggesting adding a dialog box that hints you towards upgrading your sword. The hint is definitely needed, but it would be a lot cooler to not use the game’s interface for it. For example, the animal in the same room could hint on the solution by saying “man, some things just can’t be moved” or something like that.

The only thing I didn’t like was the falling mechanic. When you have to go from one dungeon to another and fall at the end to do it aaall over again it‘s frustrating.

Thank you for this wonderful experience!

Thank you so much. I feel so humble to hear people comparing my game to classic legendary Nintendo games. It warms my heart!

I loved your suggestion about the cracked ice block. I may go with it for a next update. I noticed that lots of people get stuck in the part. 

I get your frustrations with the bottomless pits too. I saw a guy playing the game on twitch and it was painful to see him trying that dungeon over and over again. Hahah. I need to rework that part.