Yes. I got the roll last.
To tell you the truth, I'm not really into speedrunning, and 100%-ing collectible challenges.
That doesn't mean it's not a valid concept for a game, on the contrary. If the game would be focused on speedrunning with a randomly generated map (more Dead Cells or Spelunky type, as in sections are premade, and the layout is random), and a randomizer for abilities, I think it would very much appeal to a small but dedicated community.
More polished enemies, matching archetypes (static turret, flying melee, jumping area patrol, etc). And way, way more platforming challenges, with actual level hazards, and chained sequences without breaks in execution.