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(2 edits) (+2)

This is exceptionally well made and seriously addicting, I found myself reopening the game multiple times in the day just to do more runs - there’s a good variety of cards and relics, and a great deal of depth to the core mechanics that makes it really replayable. I think the adding/removal of dice (as well as the weighted dice) replaces a lot of the randomness with more skillful gameplay and makes things feel a lot more fair/controllable, which is definitely what you want for a game like this.

The only issue I encountered is that it’s possible to get into an infinite loop - I had a shield throw build, where my only attack was shield throw on mode 1, and when fighting the pyromancer (which gives you slowly increasing burns) I couldn’t attack, since all my modes were perpetually +1. Since the build was really strong I couldn’t die either, since I just kept getting more and more block.

That being said, this is one of the most fun submissions in the entire jam, as well as the one I’ve spent the most time playing. Fantastic job. Definitely has potential as a full game.