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Version 0.4

Key Changes:

-Added Tutorial Campaign mode stage. Accessable by selecting "Campaign" on the main menu

then walking to the first Red Circle and pressing A

-Added Slopes and Semisolid platforms

-Refactored Destructable objects. They now use GM's variable definitions to make creating

new objects easier

-Added Cutscene triggers. These activate when a player touches them, and can be programmed

to do pretty much anything.

-Added Fight triggers. These activate when a player touches them, spawning an enemy

and locking the camera

-Added Quarters. These act as the game's main collectable and currency

-The UI now changes in singleplayer. It now only has 1 health bar, a coin count, and

a timer

-Added Level Ending screen. This plays every time the player completes a level

-Added Round Win and Round Lose player states (no animations yet)

-The game is no longer "paused" during a round start or level start. This allows players

to follow physics during these times.

-The "Round Start" text can now be delayed for singleplayer levels. This allows custom

cutscenes to play before the text appears.

-Completely reworked menu controls. Menus will always use the left stick to navigate,

A to select, and B to deny. These controls are seperate from the player's combat controls

and cannot be changed.

-Added D-pad Support for controllers

-The game now saves each player's controls between play sessions. It also seperates

Keyboard and Controller settings.

-Added infrastructure for AI opponents. They require 3 parts: a playerController object

(the character to be controlled), an AIController object (sends inputs to the player

controller), and an AIBehavior object (processes AI logic.)

-Characters can be disallowed from running and blocking. This is used to make the first

enemy easier to fight.

-Added new NPC: Construction Guy 

-Adjusted controller deadzones

Projectiles:

-Fixed several bugs with projectiles. They should now be more stable

-Projectiles that bounce will no longer travel along the floor

System changes:

-Players will now face their attacker when getting hit (unless they are being thrown).

-Players will no longer turn around while in hit or block stun

-Fixed an issue where players would not build meter in singleplayer

-Beverly can now cancel Jumping Medium Attack into her Down + Medium Air Command Normal

Beverly:

-new Jumping Light animation

-Adjusted properties of Jumping light to match the animation, including a different hitbox,

frame data, etc.