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It's a cool concept. I would push it more by allowing the player to attack the enemies by throwing stuff at them.

From technical aspects, I think there is some delay between the enemy dying and their hitbox disappearing, I was hit by enemies who died already. I would also reduce horizontal parallax. And I feel the the checkpoints are not necessary, because I gave up after dying a couple of times and having to replay the same part again and again

Thanks for the input, I'll be aware of that for the future