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This is incredible feedback for our post jam build! The scope was too big for us to fully flush out and balance the enemy turns, so that will be my main focus in the new year. As a programmer I was just passing card effects into an "enemy turns manager" object and it cycled through them. But having them "smart" play cards in the next build will make it much more like playing against another person and I love that idea. Glad you enjoyed the concept though, and thanks so much for the feedback!