I am getting the following error almost randomly when I click on an engine:
ERROR: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Double.Parse(String s) at TinyOpeningBook.<>c.<TryGetMove>b__3_0(String s) in C:\Users\sebas\Desktop\Sebastian\Projects\Chess\Chess Challen3 at System.Linq.Enumerable.SelectArrayIterator`2.ToArray() at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at TinyOpeningBook.TryGetMove(Board board, Double randomlyDontUseBookProb) in C:\Users\sebas\Desktop\Sebastian\Proje3 at auto_Bot_614.Bot_614.Think(Board boardOrig, Timer timerOrig) in C:\Users\sebas\Desktop\Sebastian\Projects\Chess\C9 at BotRunner.NotifyTurnToMove(Board board) in C:\Users\sebas\Desktop\Sebastian\Projects\Chess\Chess Challenge\Tiny-C5 at GameManager.NotifyTurnToMove() in C:\Users\sebas\Desktop\Sebastian\Projects\Chess\Chess Challenge\Tiny-Chess-Godo7 at GameManager.StartGame() in C:\Users\sebas\Desktop\Sebastian\Projects\Chess\Chess Challenge\Tiny-Chess-Godot\scrip5 at GameManager._Ready() in C:\Users\sebas\Desktop\Sebastian\Projects\Chess\Chess Challenge\Tiny-Chess-Godot\scripts\6 at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) at GameManager.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in C5 at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** arg) at: godotsharp_pusherror (modules/mono/glue/runtime_interop.cpp:1324)