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(2 edits)

This was fun to play! It took a little bit to get used to the controls (I kept switching between left shift and right shift, right shift + space + wasd ended up being what I settled on.) I got super stuck at 4-1 and had no idea what I was doing wrong. The mechanic the level was asking me to pull off didn't click for me until I watched some gameplay from your youtube video that showed the long jump leading to a super high jump. I saw that and immediately went "Ohhh that's possible?!". With that knowledge I did pretty good until 5-2. I just couldn't seem to get enough jump height from the second platform, it took me a ton of tries... I kept thinking that the speed of the platform rising would transfer into my jump speed, but it seems like I actually jumped higher when it stopped moving which kind of confused me.

Not finished with this yet, but I'm currently at 6-1. The game's got its hooks in me, definitely a good thing! Hoping I can finish it sometime. The art style is simple, but nicely polished. Music and sound effects are great as well. I know nothing about music theory really, but I did happen to know some of the names of the levels and thought that was a really cool idea for level names. Very cool game overall, great work!

(+1)

Thanks! I'm glad you enjoyed it and good job for getting that far!

For some music theory: The major (or ionian) scale has 7 modes which are the level names in the game. To get each mode, you just shift the starting note of the Major scale, for example, if you start on the second note, you would get a Dorian scale. Here's an image that showcases it well:

Each mode is a seperate scale and each of them have unique qualities which makes them really cool to use. Each level has it's music made with it's own scale, which was a real challenge as I don't usually use them that often (especially the Locrian one, that's honestly terrible).