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(+1)

Love the pastel colors and pixel art (*/ω\) Using top and side views is fun, reminds me of Tales of Phantasia.

I wasn't sure how to beat the cactus enemy without getting hit, I think it could be better if the spike was more predictable? Maybe always shoot it at the same vertical position with a clear anticipation sprite, or have a unique sprite for high and low attacks so the player knows to jump or stay grounded.

Thank you so much :)
Yeah, you are right! I could imagine to integrate animations that indicated when and where the cactus throws his sting. I will definitely keep that in mind !