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(+1)

Hi, It's me, the programmer of this game.

Thanks for pointing this problem out.

You were right. There was a problem with game performance that was caused by some heavily parallel processing.

It seems like I forgot to optimize the quest marker that tries to find the event that can transfer player to the destination map.

The funny thing is that I already wrote an optimization system, but I forgot to turn it on at the final hour.

I have to say that we also have problem with time managing too.


It seems a bit late, but I just uploaded a patch to fix this problem.

And thank you very much for playing our game!