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(+1)

Thanks for the feedback. The fact that the player is just thrown into the experience & has to figure out what to do & what the 'rules' of the game is 'by design'. That being said, I appreciate that we could have made the iconography for the landmarks and some of the instructions a little bit clearer.

In this prototype, the three types of landmarks we implemented are :

  1. Whales
  2. Underwater volcanoes
  3. Shipwrecks
(+1)

Yeah, that's fair. I think just moving the bow sensor dial and wheel up a bit would have fixed it. And maybe renaming it? Put the dial and the "Hydrophone" light right near each other, and the wheel right near that, and lose the "Bow Sensor" label. I was partly confused by the idea that a bow sensor could turn all the way around and listen backwards, and it took a long time to realize that it had anything to do with the hydrophone light.