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That was pretty sick. I love how brisk the narrative was, allowed the simple gameplay and quests to do their thing while the larger narrative lurked under the surface. I have a little criticism: at the very end, you have a choice to say "alright" or "I'm ready." I would get rid of the alright option and force the player to pick "I'm ready," I feel like this would hit harder.

Thank you for playing! And that's a very good point, by the way. If I ever give this game an upgrade, I'll change that for sure.