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(1 edit)

Sure thing, I'll try to provide some more insight. I've uploaded a video to showcase what I've been doing in the game. This is one of two events where I could reproduce the error 100% of the time. It also happened here and there. I don't know if it occurs because of a forced skill kind of "messing" with the turn order or if the skill that is used to force the sequence must be valid to use for the "caster" since this was never a requirement to force an action prior to installing your plugin (It doesn't seem to work either way, even if the skill setting up the action sequence would be castable). 

The other instance was also a forced skill, I used the forced skill manually with the actor and the game didn't crash then. So yeah, it's always "force skill -> every action afterward crashes the game".

Thanks a lot for your time and getting back to us! :)

There's not much going on with the troop settings or the Skill. But here are the screens to make sure, as well as the full Action Sequence of the Skill.
We're using version 1.17 of the CTB and the current version of your plugin.




EDIT: Here's also some console logs:


Oh, and merry Christmas by the way. Thanks again for looking into this. :)

Action Sequence:

<After CTB: 1>

<Setup Action>

bgm: stop

tint screen: -255, -255, -255, 0, 1

hide battle hud

zoom: 200%, 1

camera screen: center, 1

move actor 0: point, 600, 360, 1

move enemy 0: point, 50, 360, 1

move actor 1: backward, 1000, 1

move enemy 1: backward, 1000, 1

move enemy 2: backward, 1000, 1

wait for movement

move enemy 0: forward, 200, 120

tint screen: -80, -100, -100, 119, 60

SE: DogAngry, 300, 100, 0

wait for movement

wait: 10

move enemy 0: forward, 400, 120

motion guard: actor 0

wait for movement

SE: Evasion1, 100, 100, 50

motion escape: actor 0

wait for movement

move actor 0: return, 30

jump actor 0: 100%, 30

face actor 0: forward

move enemy 0: return, 75

jump enemy 0: 100%, 75

reset zoom: 30

wait for movement

motion idle: actor 0

wait for movement

motion thrust: user

SE: Vaan All bark and no bite, 100, 100, 50

wait: 100

if $gameVariables.value(138) == 0

BGM: Take the Crown, 100, 100, 0

else if $gameVariables.value(138) == 1

BGM: We wont be defeated, 100, 100, 0

end

move actor 1: return, 60

SE: Lidia_Evade_02, 100, 100, 50

motion victory: actor 0

wait for movement

wait: 80

move enemy 1: return, 60

jump enemy 1: 100%, 75

SE: Dog, 100, 130, 20

wait: 2

move enemy 2: return, 60

jump enemy 2: 100%, 75

move actor 0: return, 60

wait for movement

show battle hud

wait: 80

</Setup Action>

<Whole Action>

</Whole Action>

<Target Action>

</Target Action>

<Finish Action>

perform finish

</Finish Action>