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(+1)

I love this kind of games, and I loved dethrone. I'm not going to talk about what's good, though, I'll just leave some (hopefully helpful) criticism.

  • The wall jump doesn't feel great. I think the height you gain is too little to feel impactful.
  • Upon landing, the character slides too much IMHO. Although it adds to the difficulty of the game (which is a plus for me), it feels like you don't control it at all.
  • It was extremely bold of you to implement moving platforms in a game jam. I clap you for that. However, the expected behaviour upon jumping while on a moving platform should be, IMHO, a jump with some side speed.
  • Also, regarding moving platforms, I encountered a small bug. On the last level (IIRC), there's this moving platform at the bottom of a vertical corridor. Strange things happen if you jump against the right (i.e. in the direction of the movement of the platform) wall, like getting stuck to the platform.
(+1)

Thank you for these brilliant points of critique Leonardo! Definitely will take everything you said/suggested on board with my future games. :)