Cursed enemies, massive fun. Didn't really get what the two dots meant on the door, but mashing F worked so all's well
Viewing post in Phase: Cleanup (demo) jam comments
haha I ended up procrastinating on the barrier mechanics the hardest since I couldn't find any assets for them (its the only thing still using programmer art). I ran out of time so it was one of the things that was functional but not polished to what I'd like.
My main focus was the capipi NPCs and getting a working game