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The idea of combos and exploration of mechanics is always cool and interesting, but this game suffers from a real lack of information, unfortunately. The tutorial is a bit too condensed and tiny and doesn't contain all the useful information. For instance, it mentions that you can drag the characters to the corner, but doesn't mention positioning before the fighting starts. It seems reasonable to expect the player to put two and two together, but those kinds of things slip past while you're thinking about all the other parts of the game. On a funnier note, one of my characters got flung off the map because they all spawned at the same point due to my not knowing I could place them.

The game seemingly ends at round 7 every time and yet it doesn't have any sort of way to end the game which is a bit odd.

I like the concept but it's a bit unpolished to be as enjoyable as it could be.

(1 edit)

Thanks for the play! Unfortunately I ran out of time before submitting as I thought I had another day or two to clean things up and make the instructions a little more clear. I've been working on some things in GODOT for a change of pace but I'll make sure to put a post here when I update this as I like the idea a lot.