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Love the game concept, would love to see it more developed.

A few balancing details I spotted while playing:

- Some things can be exploited very easily: like Shadowmoon blade being OP by itself, this weapon basically carry you the whole game by itself

- Hoarding souls for demon to get attack/magic to absurd amount

- Throwing Knife/Kaiser knuckles repeating sometimes for 5+ times (and sometimes not at all)

- Didn't get why sometimes in the library I can read 2 books and sometimes ~5, getting +to Def  and Mdef was to frequent (or again got lucky)

- Fighting was to rare? Or I just got lucky and my run was basically fighting like 10 times (excluding bosses) and rest was events

Some bugs:

- No collisions in some maps

- Bonfire not working properly/Homeward bonedust throwing me back like 40 levels despite resting at bonfires on the way (maybe it's intended?)

- Cure did not heal poison applied by the slime enemy, had to carry it up to the next bonfire


Ending A was spot on, did made me laugh. Thanks for this present.

small indie dev pls understandu. The game got retardproofed at the very last duration so people can finish it, and I simply didn't have enough time to make moveset for the enemies and bosses (had to cut down 1 boss: Wolf in Sheep's clothing)

Also you actually got pretty lucky, the chance for getting into battle map is 20%