Love the game concept, would love to see it more developed.
A few balancing details I spotted while playing:
- Some things can be exploited very easily: like Shadowmoon blade being OP by itself, this weapon basically carry you the whole game by itself
- Hoarding souls for demon to get attack/magic to absurd amount
- Throwing Knife/Kaiser knuckles repeating sometimes for 5+ times (and sometimes not at all)
- Didn't get why sometimes in the library I can read 2 books and sometimes ~5, getting +to Def and Mdef was to frequent (or again got lucky)
- Fighting was to rare? Or I just got lucky and my run was basically fighting like 10 times (excluding bosses) and rest was events
Some bugs:
- No collisions in some maps
- Bonfire not working properly/Homeward bonedust throwing me back like 40 levels despite resting at bonfires on the way (maybe it's intended?)
- Cure did not heal poison applied by the slime enemy, had to carry it up to the next bonfire
Ending A was spot on, did made me laugh. Thanks for this present.