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I liked the art, especially the characters and the time travel watch. Gameplay and decision-wise, I felt a little lost. Maybe with a follow up decision in the first scene (like, I opened the drawer: do I take it or do something else), or more/different narration to telegraph the impact of my choice. As it was, I think the disconnect between choice one and choice two made it feel like I was making decisions at random, rather than thinking through them.