I really liked the presentation and aesthetic of the game, the acceleration with the afterimages felt nice, so did the two ranged attacks. It was fun to hold the buttons down and move around with it on. The music was well done and the timing of the levels with the music felt good.
It was balanced well for a jam since I can finish with infinite continues. I think we had the same idea to keep the players engaged and not quit the game before the ending. :D
I played it a few times since I could learn and get better with subsequent playthroughs, and the quick movement kept me engaged.
Cool bullet patterns inspired me to make CellShocked in the first place, so I had a really great time watching the patterns in Rotschwert. I would love to learn more about how to make these kinds of patterns appear but I think I need to re-code my bullet spawner to enable that.
It would be great if you finished this game after the jam!