Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey! Thanks for your kind words.

The rooms are actually the same size as any other regular bitsies: 16 tiles per side. Maybe it feels different as it uses a first person view. I don’t know!

Ha! I actually thought so... maybe it's the point of view + the use of fog and the vibe + not sing walls, which makes them feel bigger. I'm making one game now, also first person but in closed spaces, with walls, and guess that's where resides the difference.

Thanks for the reply!