Love the aesthetic, look of the characters, and all the little ideas packed in this game! The feedback on the slingshot and enemies falling is great. Getting tossed in the trash when you get caught is also good fun. It seems like the extra details and mechanics out grew the core mechanic of switching colors.
Viewing post in Clyde: Breach of Contrast jam comments
Thanks so much for playing and I appreciate the kind words on the aesthetic! You saying that the side stuff outgrew the main mechanic really resonated with me and is actually quite a good point. We definitely got a bit ahead of ourselves getting these side mechanics going before we were sure the main one worked, and its definitely something to take into consideration in future projects. Thanks again!