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Thank you for playing the game!

I agree that the timing of days and events is tricky to nail down, as I wanted to strike the right balance between enough time to prevent stress, but not so much time that boredom would ensue.

My plan is to tweak the game once the jam's over (I'm not sure if I'm supposed to change anything before the rating is done). Among other things, I want to make it so that the total time starts a bit higher, but decreases for each successfully crafted item. Hopefully that will appease both the slower and faster players.