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Jumping and platform grabbing was too heavy yes, you need more reasonable platform contact for such heavy gravity..... other than that I am not sure 100% believe that all of this was created in a month  The option menu, inventory, and features within the game scope just seemed way too polished for being done in a month....but ill give it benefit of the doubt for its overall execution 4/5

Seems like a good game only played for about 10 minutes, to get the general feel

I dedicated the last week of the jam to polish. Other than that, I used my usual game engine which provides most generic menus. It's also not my first Metroidvania by any stretch. I plan to publish a detailed postmortem in January, if you're interested in the 'how'.

sounds good! Check out chick-magnet if you gave a chance. The WebGL is much more upto date thanks!