Hey!
We chatted a little on twitch Just want to share: https://github.com/chozabu/UnrealEngine/tree/4.22-Physics
This is a branch which has an option for fixed timesteps - to give much more deterministic physics.
Though, I cant take credit - the work is by 0lento, my linked branch above just adds support for skeletal mesh interpolation (Which I don't think is relevant to your game)
Yes, setting substepping to a fairly small value will help - but using 0lentos fixed timestepping should result in "perfection"
The branch should be easy to build (no extra steps beyond building regular ue4 source).
I'm hoping to tidy things up a bit, and see if I can get this stuff merged back into master - but would not bet on that happening any time soon, if atall.
Yep! There are instructions here: https://docs.unrealengine.com/en-US/Programming/Development/BuildingUnrealEngine...
check the preq page linked at the top (downloading unreal engine from source) - only difference will be the repo to get.
Also recommend using VS2019