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I had fun playing it!

I've always wanted to make a large-scale strategy game with these soldiers defending the front lines. Your prototype is very intuitive and I see a lot of potential.

P.S. Do you think the infantry are called "workers" because they earn money by capturing territory?

Thanks, I appreciate it! Fair point that this build doesn't even describe what the units do, yet.. whoops. 

Workers increase income but have very little health or attack. I might rename them to harvesters at some point and update the visuals to make that clearer.

Thanks for pointing that out; I'll update the description too.

I support your project! The more sprites, tooltips, and status displays that explain the unit's personality to the player, the better the game will be structured. I get a lot of ideas from your game. Happy development!