Bnuuy!!
Honestly, thank you so much for this feedback! I completely understand that with most of the levels being approachable and/or simple they can end up feeling trivial. Causing the knockoff effect of being tedious since you already know what you want to do. While the larger levels especially were meant to be handled in parts, I do think that bunny interactions would’ve added to the game. I considered some, but admittedly couldn’t expand on them myself. A few ideas include having Sand Bunnies walk into fire to make Glass Blocks, Bubble and Flame Bunnies combining into a Wind Bunny, and a few mechanics with Snow Bunnies and Ice Blocks – the last of which was partially implemented but didn’t make it to the jam release. I can’t even say that any of them would’ve made the levels sufficiently engaging to hold your interest. Another idea that only got use in two levels was actually needing to play as the Player Bunny, since its usually a matter of clearing the way for them. Likely also impacting the tedious part.
Sounds to me like I would need harder focus on the mechanic design and interactions to develop more engaging levels before adding more of the Bunnies. I did play some of “Baba is You”, but I’ve never heard of “Void Stranger”. From a quick look it certainly is on another level similar to “Baba is You”. While those are certainly high standards to look towards, and the player’s experience level with more complex games or even just multiple Sokoban games certainly playing a factor in liking it or not, it seems I need to go back to the drawing board and try more iterations. Again, I really appreciate the feedback, especially as a bunny enthusiast! 🐇🐇