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We appreciate all the compliments! Balancing out a stealth game is far tougher than we anticipated, so there are definitely some elements that are more challenging than intended and some elements that are easier than intended, so I totally see what you mean about just running past enemies. Especially since the stealth system is super inconsistent at the moment. I think that given more time we could give more incentive to the stealth system as well as giving you more methods to handle enemies outside of stealth rather than just needing to run away every time. Thanks so much for playing!