The game has a fun aesthetic, and the gameplay is also pretty cool, but I found that the AI was not "ruthless yet fair" and would often end up blowing its brains out in situations with a very high (sometimes even 100%) chance of killing it, which took away from the oppressive atmosphere the game seemed to be going for.
A harder difficulty where the AI has more defib charge, more item draws, and smarter decision-making skills would be amazing, as the game feels more like it's worth $0.25 right now with the amount of playtime I get.