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The challenge spiked up a little too much at one point where shots over moving spikes felt too pixel perfect. Kinda had that classic DOS game vibe though, or kinda reminds me of old gamemaker games. IF I made one change though I would maybe add a little bit more of an indication of the arc of the present. Sometime I could clear a level without much thought then others I needed to time it to the frame. 

Thank you for the feedback!