30 DEC 2023:
- Started adding the bombers back into the game. All 4 types are assembled and drawn correctly and can also be damaged.
- Fixed a graphical inconsistency where part of the bomber tail section would be floating unattached to anything if the middle segment was damaged while the wings were intact.
- I forgot to mention this last week, but this devlog just passed 15,000 views. Thanks to everyone who has read, liked and/or commented over the years!
- Scrapship is made using QB64PE, a modern version of the QBasic programming language. If you're interested in the QBasic programming language -- or just want to try some retro-style games -- check out the 5th QBasic Game Jam which is wrapping up soon. Although I'm always asked to participate, I usually don't since that would detract from my progress on Scrapship. But it is fun to play and rate the games and see what other people can do.
PLANS FOR NEXT YEAR:
I really want next year to be the year that I finish Scrapship. I was hoping it would be this year, but my job has a lot of business trips that take time away from game development. So we'll see how it goes, although there is also a big possibility that I'll be changing jobs next year as well. Either way, I'll keep chipping away at this project until it's done.
QUOTE OF THE WEEK:
"It's never too early to think about performance." -- Rebecca Parsons
Thanks for reading and have a great rest of your week and a HAPPY NEW YEAR!