There was some great juice in this one, I always love the CRT effect. I do think for accessibility it’d be nice to tone it down, but that’s not a game design issue. While I had fun, I felt the controls felt a bit stiff. Something simple like jump and duck not being up and down or w and s. I did like how you had to commit to the dash since timing it wrong could lead you to fall because of it’s recovery time, but some segments early on felt too punishing when that happened. Not sure if that could be altered in the level gen, but overall good job!