Super cool :D The art and sound design goes a long way to make the basic gameplay loop very enjoyable. The three stages are also more than enough for the whole premise not to wear out on the player. I wish there was a way to actually see if neurosama would turn around after finding the wrong tool. I didn't see any way to optimize my approach other than just to wait each time to see if she turns around or not. Maybe there is some kind of hint? Some audio/visual feedback would be good to involve the player a bit more. Good job :)