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Hey, I'm glad you enjoyed it! I've got a bunch of improvements planned for the Steam release. I'll be consulting with a UI artist to improve the basic theme already present and to make the effects of buildings more legible. (I've been playing a ton of Cobalt Core lately, and I think I can take some lessons from their icon language on the cards. Also, go play Cobalt Core.)

I do want to show some indication of affected buildings when you place a new building. I have code in place to do this, but I couldn't figure out a way to make it look good (with the art style's lighting). That's another place where I plan to hire someone for guidance.

As for "adjacent" vs "neighboring", they are the same thing. I thought that the most recent update changed all the "adjacent" text to "neighboring", but I very well could have missed some. The one-screen tutorial page on the title page has a pictorial representation of the different effect patterns, but it's not necessarily an obvious thing to look at.

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ah ok! well I can help with the ones you might have missed.
the ones I've encountered that still say adjacent are toxic waste dump, bar, and hydroponics so I think you got the majority of them.

Cobalt Core looks like a ton of fun and I've added it to my wishlist

also if you don't already have it planned for the full release, I highly recommend an endless mode.

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That's a good idea - actually hadn't considered that. Maybe you could unlock another block of 4 layers after you beat the normal game. I'd have to consider the player's ability to add more income to lower layers in the stack, but I'm pretty sure I can add 0's onto the end of the tax bill faster than the player could keep up ^.^

Fixed the stray "adjacent" phrases - but after this week's update. Expect it to be fixed next week!