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The core game here has potential. The branching options of challenges to unlock better parts and cosmetics is already satisfying and the racing itself has good feel in the inputs and the sound is right there with you. The game is menu heavy, and the menus are unusable at times. I think Unity scene loading is pretty rough on this game. It would bring a lot of relief to the player to have a visibile loading sign so that we can tell something is happening. Sometimes I wasn't sure if the game was frozen, my input wasn't read, or if it was loading. I would really like to see some FOV curves attached to the car's speed to get a better sense of my movement. Overall, I like this game and it's going to be in the handful of games I play whenever I get out the OUYA. Thanks!

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Thank you for taking the time to play, and I'm glad you like it.  I will look into that, I have a list of bugs to address, I will add all of this to it.

for the grass comment in you video.  I was hoping to have multiple locations and race types, but simply ran out of time because the menus (as bad as they are) ended up taking way more time than I had hoped.  

I kid you not, the last 2 days of the jam was just getting the menus to work as well as they do.