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(3 edits) (+1)

Some (very) minor bugs.

Game: When viewing the map on keyboard, the "Check path" line isn't centered.

Game: When checking the description of a space, thin black bars are visible near the corners of the text box.

Game: Pausing the game on the exact frame a CPU player closes a textbox causes a softlock.

Game: When a player's rank changes from an Unlucky event, the rank up and rank down sprites may show on a player simultaneously.

Game: After a battle minigame ends, the rank indicators on the board are wrong until the next player's turn starts.

Item: Zap Hex's effect sometimes plays when it shouldn't. (Example: If you put a Zap Hex on the first space of Castaway Bay, and another player loops back to the start with zero coins, the effect plays when passing over that space AND the following space)

Picture Match: There's a very rare chance that the AI will fail to pick up a piece, leaving it stuck for the rest of the game.

Color Correction: Snooze's run animation only shows a single frame.

Oh, and since everyone can be the same character now, Face Flip needs to be updated to show the player of the card flipped.