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Very intriguing concept, in the vein of 'Dark Seed,' 'Harvester,' and 'I Have No Mouth and I must Scream' - loved the gritty, dark style to the bunker that we found ourselves in. Anything that combines a Fallout environment with hints of Geiger's biomechanical genre gets a thumbs up from me. For a demo this really encapsulated the whole 'leave 'em wanting more' and this certainly did that. 

I have the sense that there were items/areas that I could have accessed if I tinkered around a little more (i.e. know I could have shot the woman on the gurney or likely killed her with the machine) so enjoyed that there were likely multiple pathways this could take. Excited to see how this plays out. 

A few notes:

  • Although the AI voice for the robotic male (X-51?) the woman on the gurney and the strange lady inside our head were fine, I don't think this works overall for the main protagonist. In some parts she sounds fine, but there's just a lilt to certain sentences that AI still requires work on. For a full version I would either get someone to voice her as currently I felt a disconnect as I was playing the character. 
  • Really enjoyed the potential for multiple pathways in this demo - maybe X-51 at the end could have assessed my actions and told me a few nuggets of information as to what other outcomes I may have encountered. Guess that takes out the replayability factor but just a thought.

Loved the pixel-art style going on here - well done! Looking forward to further progression with this one!

(1 edit)

First of all, thank you for your review and comments and constructive feedback! Very much appreciated. Second, Yes, this demo has three ways to finish, resulting in little differences in the outro. You found the best one! :)

Regarding the AI voices, I do agree with you, some of the protagonists lines do not sound in place. A real humand for the main voice would definitely be favorable.

Regarding the outro and multiple pathways, It’s a good point. The robot only tells you what happend, not what did not happen. I will think how to make the player aware of multiple pathways.

Thank you very much for playing and for your video!

No problem at all - try to help out where I can :) Ah three ways - I have a sneaking suspicion what the other outcomes would be...but I'll let other players find them! Good to see I found the best one though! Look forward to seeing what the future holds for this...