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(+1)

Very nice game! I got to the demon lord as a mage, but died to it.
I enjoyed the story-telling and the little flavor texts attached to every item.

As a mage I felt a little left-out about what different enemies do, since I was one-shotting everything, except for that one time I met a dreadful zombie and it didn't die from one huge fireball - that one gave me a spook for life with perma-stunning me for 3 turns.

Also for quite some time I could not understand where from do those new wands appear in my inventory - the message about the spoils you get from cultists didn't highlight it, so I kinda missed it.

(+1)

Thank you! I was really hoping someone would appreciate the texts. I definitely had fun with some of them.

That's really good feedback about the item drops. I thought about doing that but didn't. I probably should have ensured that the game was more clear that items were being added occasionally. Especially with the mushrooms that drop herbs, that could be very important to know! Also with the wizard, the Demon Lord is an endless bag of MP for you to Mindsteal. It can be a bit touch and go burning him down before your healing items run out though, especially with silence on the table. My highest win rate thus far has been with the wizard.

Anyway, thank you very much for checking it out!