The ASCII art was very unique, and the idea was interesting, but plain random chance made it a very dull experience for me. I played for five minutes and only a single message needed to be censored the entire time, since Evil always changed her mind about censorship before any messages of that type appeared. The game would probably work better if it only re-allowed messages if there was at least two un-allowed message types, so there's always something for the player to look out for. Speeding up the time between Evil's sentence changes would probably also make the game more engaging