Hi. I’ve been finding this useful for inspiration, so I bought a copy. I don’t however quite understand the optional bit about room extra detail. Can you provide an example? E.g. the example in the pamphlet, or if you rolled [6][6][3][4][2] for example. The [6][6] is a hall, so you go for the lowest neigbouring die, which is [3]. Does this mean the hall is ‘OPULENT’? Thus, would room [4] (also lowest neighbour), be based off the [2] result to the right, and thus be “PRISTINE”? Whereas room [3] should be DAMP?
Thanks for confirming that. I was thinking of using this to get into a #Dungeon24 type mode for this year. Just creating and drawing at least a couple of places using Wallet dungeons each week.
Any particular thoughts on the numbers of dice to roll? I’ve been using 9 or 10, but I could see using more might work. Then again, I can see just rolling 9 or 10, working out what that looks like, then combining with a building done previously.
…and thanks for such an interestingly simple game.
In my experience 9 or 10 dice is a good number. I don’t know that there are really hard limits, as it mostly just shifts the results of the larger rooms with larger numbers. I wouldn’t go significantly higher though, at least not without modifying it to split up Halls and Towers. Alternatively just roll handfuls separately, assemble, then connect the results.
That matches my intuition. Smalller numbers are good to start with. I think I tried 4,5 then 6 dice just to feel my way into the system. It started to feel good when I got to 8, 9, 10. Thank you for such an entertaining little game. I now need to make a bit more time to start drawing what the dice reveal.