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(2 edits)

New stuff for Demo Day 54.

-3 new levels for a total of 18.

-It's now possible to hover over units with the mouse to see their current condition. 

-Combat journal improved to contain more useful, concise information. 

-Stats screen tutorial is back.

-UI changes across the board to improve readability. 

-Enemies are less stupid.

-Multiple issues reported during last DD fixed. 

https://bakar.itch.io/afterlife-gladiator/devlog/637540/devlog-18-small-fixes-th...

-Improved main hub assets and buttons across the board.

https://bakar.itch.io/afterlife-gladiator/devlog/645216/devlog-19-working-on-new...

-Homodiegetic main hub elements are now labeled for convenience. 

-New text speed setting in the settings menu.

https://bakar.itch.io/afterlife-gladiator/devlog/653278/devlog-20-working-hard-o...

-New keyboard controls for dialogue and cutcenes.

-Improved bestiary across the board. Many new entries.

-Important Finnegan buff: Finnegan now gains armor every time he uses Undead Defender. Armor is a new mechanic that decreases direct damage by a flat amount. Hopefully this will make Finnegan defensive builds better.

-Important Mosca nerf: Sword of Michael perk now directly decreases slow magnitude based on the number of enemies affected. Bumblebee Mange still deals the same damage but hopefully this will prevent Mosca from trivializing important battles while keeping the functionality of the skill the same for single enemies. 

-Level selector can now be closed by entering the super secret password again.

-Replaced some assets for old animations.

-Finally fixed bug that made the party show up on top of last tile visited before a game over.

-Finally managed to reproduce rare crash regarding the turn queue (the turn queue is a bastard)

-Fixed bugged interaction between mp bar and mp draining skills.

-Added small number tooltips for multiple status effects icons to make them easier to keep track of.

https://bakar.itch.io/afterlife-gladiator/devlog/661147/devlog-21-the-night-befo...