Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Молодец!

Thanks for making an english version. I'm a fan. Very cute protagonist. Incredibly solid first release. Looking forward to future updates.

I'd like to give some feedback though, and warning, I talk too much.  

Some translation/buggy things first. The blacksmith refers to the dagger as a 'gun' a few times. It's amusing, but kind of throws you off. 

There are some errors in grammar here and there, but those aren't a huge deal to my eyes.

Some stuff remains in Russian here and there, mostly in the menu. Equipment screen especially, as well as some choice boxes. Not a huge problem with yes/no, those are easy for anyone to learn and remember. But some others go beyond.

Sometimes the textbox displaying the character speaking doesn't switch from one character to the other, even with lines clearly meant to be said by the other character. Context clues can get you by, but translated text makes it a little harder to figure out than usual.

Secondly, I'd like to offer up some opinions on design, this is a bit overbearing of me, so apologies for back-seat designing. I'm not seriously being demanding, I just like what I see and want to offer opinions.

I'm sure you intend to eventually create interiors for most of the village, but if you have an area that looks like you should be able to enter it but it isn't done or you aren't gonna let us enter(examples being doorways, stairs,  roads, etc), I'd advise you to place some text on it when the player tries to enter. A description of the room/buildings purpose, just text saying it's locked, 'in development', whatever. Helps make the doors and such feel like more than just a tile the same as the others. World feels more alive. Bit unfair of me to jump on this, since I'm sure that's something you intend to handle eventually and this is the first release, but I find it odd when games don't, and some never bother to go back and do it.

And another is for when you work and the like, it'd be good to be able to say yes/no. Especially if it ever advances time or something like that. Though it seems you're going more linear than sandbox, most scenes were very good about giving your choices.

Finally, a way to hide the textbox would be good. Even as transparent as it is it blocks many of the scenes. If it exists and I just happened to miss the key, apologies.

Anyway, that's about all I wanted to mention. Looking forward to seeing where this goes. Great work.

(+2)

Thanks for the feedback! I translated with the help of online translators, so there may be mistakes that I am not able to keep track of, But with the "Gun" I will try to fix it! The rest of the translation bugs are related to the method itself, which is extremely inconvenient, but I have no choice. But I will try to correct the mistakes.

I couldn't find a free plugin for hiding text, but by the end of chapter 2, I'll buy it.