Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The main menu sucks and needs volume settings. I couldn't read the text on the save spot because I walked over it. The tutorial text should be persistent, since I can't see it after the game decides so. Dying in one hit to bees make the protagonist feel super weak and lame. Same thing with attacking things, since he can't even smash fruit, and the moth enemy is rewound instead of dying. Since looking up does nothing most of the time, I would like it better if it was another jump button. You can't access the options menu during a run.  The default mouse controls suck, this feels like a game that should be keyboard-only. Having such complicated combat moves together with the time gimmick doesn't work. Is this meant to be a MMZ-like combat game, or be a Kaizo game? The two concepts work against each other. It's really unclear if your attacks are doing damage. Overall the combat/movement feels like shit. It's too complicated and unsatisfying. It's like you felt something was missing, and just kept adding more mechanics. I suggest you model it closer to Mega Man or other metroidvanias. 

The graphics are great and the sound effects are neat. There's clearly a lot of effort put into this, but this gameplay doesn't do it justice.