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Thank you! :D I'm definitely planning to migrate the project to Godot 4 at some point after the re-write, possibly for v0.3.0?

Using Godot 4 will allow me to fix some of the more ingrained bugs in the game, and it has new features that I really want to use ASAP (for example, support for right-to-left languages), but right now the focus is stability. When I started the re-write Godot 4.0 had just come out, and considering how buggy it was at launch, I decided to stick with Godot 3 for v0.2.0.

Yeah good idea! It's rad you've already got a functional game now in godot 3, hopefully the godot 4 conversion will not be painful when the time comes