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Can you help me? I am trying to save the highscore of the player.

I have created a persistent obj_manager and in the create event I had this:

new SaveFile();

file = ssave_get(SaveFile, ''save'');

Highscore = file.get("highscore");

file.set_protection(SSAVE_PROTECTION.ENCRYPT);



and in another object I pasted this code:

if (global.points > Highscore) {

file.set("highscore", global.points);

Highscore = global.points;

}


in the script I had this:


function SaveFile() : SSave("save") constructor

{

add_value("highscore", SSAVE_TYPE.REAL, 0);

}


this doesn't work and I don't understand why.