Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really like the art style, reminds me of the oldschool DOS games I used to play. Note about the title screen, the game title vs background needs more contrast, could use a shadow or more color variance. I like the various screen effects and the audio is great overall. In fact I really like the large variety of cool screen effects, images, npc character intros, little cinematic elements, unique text rollout effect etc. It clearly show alot of attention and care went into all these details and it really shows. Also the music is really great.

The games difficulty seems a bit steep in the beginning, not sure if its too hard though. I probably died about 6 times in the first 30 minutes of gameplay.

Don't have a ton to criticize to be honest, the games visual and audio style is great. Maybe the only things that would make it pop a bit more might be some more dynamic or parallax visuals within environments.

I think there might be a few bugs, I got stuck inside the lake for a bit.. don't know if this was on purpose, but I was walking around inside where the water is after using the ladder. Also it keeps saying that there might be a bug and something about infinite ladders. Im on a time budget today, but I think I'll play more this weekend and see if I have any more feedback.

Overall,  great job.

There are quite a few bugs unfortunately, broken collision being one of the more common ones. The titlescreen will be completely overhauled at some point, plan is to have it change as a player progresses through each chapter and make it more representative of each part of the story. 

Many people think it is pretty difficult in the beginning, a few have not, I have nerfed the enemies before, might consider doing so again. Once you get additional partymembers and more combat options it might be more clear how you can influence combat. It happens at the end of act 1. Infinite ladder bug can be triggered in the house, it's a way to "keep getting ladders".  This is not something required but at least for now leads to optional secret content in the first chapter ending.  There may be other secrets in there, and more coming. 

Environments get increasingly varied and complex, I have grown a bit as an artist since I began, gonna rework a lot of the earlier ones, meaning those in the beginning of the game. It's a long ride if you are willing to stick with it. 

I just realized that you are making both battle demons and dreams of joy departed at the same time, congrats on the excellent progress, and I guess you must be a glutton for punishment. I will keep playing this game and drop more feedback if anything stands out to me

(+1)

Thank you, very curious to what you will think about act 3 if you get to it. Its a big departure. Just so you know, there is more divergent paths planned, one for the entirety of act 3 which would be the "darkest version" of the story, but its not done yet. If you play as a monster you will still get into the normal version of act 3 for now.