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Nice visual style and premise. I wandered around the world a bit. Although I appreciate the openness, the fact I was seeing nothing but very simple block-pushing puzzles everywhere was dismaying. With a lot of these, you can tell the answer straight away, but it takes like seven trips around the board kicking things onto walls to execute them. Sokoban-style puzzles are inherently a bit lengthy and procedural, but most games of this sort mitigate this by using tile-based movement that does not limit you through animation speed.  I don't know if children like that sort of thing, so it might be a good idea to playtest this with them proper to see if they find it it too tedious/easy or not.

The grass trio took me a couple tries to beat. If your target audience with this game is small children,  it is way too hard, especially for a first boss. Even though it's an action sequence, figuring out how to tackle it required more thought than the puzzles that preceded it all on its own. Arguably, the movement speed hurts here just as bad here as in the puzzles. 

The WASD control scheme is awkward. Feels like you could be using ctrl, shift and space to play without needing to use two hands.

Text glitch:

Thanks for the review, the game has many systems yet to be done, I will fix what you pointed out.