Cool artstyle and I think there's some potential. But not mazes.
Comments as I was playing:
- At first I have no idea what the controls are, write a description.
- The slime takes 4 hits and I have to back away from it through the corridors constantly because it's all so slow. Backing away sucks.
- The contact with the enemy when the staff spins is too physical. It's unfun when the physical shape of the staff determines the hit and I only control the first click and the next couple seconds are lost. It needs a feeling of agency. And the precise mouse position determines the side the hit is on.
- Can hit through walls.
- Why's he reading a book all the time? Did I miss a mechanic?
- The game exits entirely when I die.
After just a few tries I got pissed off. Keep at it these issues can be fixed.