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Cool artstyle and I think there's some potential. But not mazes.

Comments as I was playing:

  • At first I have no idea what the controls are, write a description. 
  • The slime takes 4 hits and I have to back away from it through the corridors constantly because it's all so slow. Backing away sucks.
  • The contact with the enemy when the staff spins is too physical. It's unfun when the physical shape of the staff determines the hit and I only control the first click and the next couple seconds are lost. It needs a feeling of agency. And the precise mouse position determines the side the hit is on.
  • Can hit through walls.
  • Why's he reading a book all the time? Did I miss a mechanic?
  • The game exits entirely when I die.

After just a few tries I got pissed off. Keep at it these issues can be fixed.

Thanks and I appreciate every point.

I suppose it should be more clear that you started with no elements in this demo, would help to understand that 3 out of the 4 controls shown are irrelevant until getting an element. Channeling an element can be shown better also.

Melee and the combat in general can use some work, and everything going through walls will also likely change.

Thanks for playing